출판물
- 국제저널
- Ping, A., Jin, Y., Lee, S., Park, J., Industrial Aesthetics: Applying Equivalent Domain Transformation for Texture Mapping on Pole Seam Structures (completed manuscript in proofreading stage)
- Kim, W., Park, J., The Impact of CPTED Elements on Fear of Crime in Virtual Environments (completed manuscript in proofreading stage)
- Ping, A., Jin, Y., Zhao, Bo., Park, J., (n/a) Dynamic Phyllotactic Patterns: A Novel Approach to Visualizing Low-Level Music Features (major revision)
- Jin, Y., Li J., Ping, A., Park, J., (n/a) Solid-to-Void Ratios in Virtual Reality: Impact on Spatial Cognition and Visual Perception (in review)
- Shin, H., Park, J., (2024) Evaluation of Interface Design for Video See-through Head-mounted Display: Focusing on Walking Users. Archives of design research, Archives of design research, 37(1), 181-191.
- Choi, D., Park J., (2024) Proposal of Wayfinding in Virtual Art Museums: Focusing on FoMO and Flow. Archives of design research, 37(1), 209-225
- Choi, S., Kim, S., Kwak, M., Park, J., Park, S., Kwak, D., … & Lee, S. (2022). Would You Trust Driverless Service? Formation of Pedestrian’s Trust and Attitude Using Non-Verbal Social Cues. Sensors, 22(7), 2809.
- Lee, S., Choi, B., Maia, C. C., Park, J., Youm, S. H., & Lee, S. (2021). Integrating simulation into design: an experiment in pedagogical environments. International Journal of Technology and Design Education, 1-21.
- Lee, S., Hwang, Y., Jin, Y., Ahn, S., & Park, J. (2019). Effects of individuality, education, and image on visual attention: Analyzing eye-tracking data using machine learning. Journal of Eye Movement Research, 12(2), 4.
- Park, J., Jin, Y., Lee, S., & Ahn, S. (2019). The impact of design representation on visual perception: Comparing eye-tracking data of architectural scenes between photography and line drawing. Archives of design research, 32(1), 5-28.
- Camilla, M., Lee, S., Park, J., & Lee, S. (2018). Enhance Simulation Software Accessibility through Remodeling User Interface Focusing on Higher Education Students. International Journal of Asia Digital Art and Design Association, 22(2), 47-55.
- 국내저널
- 김우림 & 박재완. (2023). 서울시의 안전시설이 여성의 두려움에 미치는 영향 분석. 한국공간디자인학회 논문집 , 18(8), 113-120.
- 김상근, 박재완, 조현신. (2023). 어린이 잡지 『붉은 저고리』와 『아이들 보이』의 연재 만화 <다음엇지> 표현 연구. 기초조형학연구 , 24(2), 61-74. 10.47294/KSBDA.24.2.5
- 박재완, 최복규, 이상원, & 이현주. (2020). 청년층의 우울증 개선을 위한 감정 인식 모바일 애플리케이션 제안. 한국콘텐츠학회논문지 , 20 (2), 594-606.
- 허룡, 박재완, 안시형, & 이상원. (2019). 이미지 검색 엔진 기반 색채 리서치 도구-고바야시 컬러 이미지 스케일과 비교. 디지털콘텐츠학회논문지 , 20 (8), 1625-1634.
- 박재완, 허룡, & 이상원. (2018). 가상현실 리모트 포인팅 실험: 피츠의 법칙을 통한 평가. 디자인융복합연구 (구. 인포디자인이슈) , 17 (6), 167-177.
- 국내 컨퍼런스
- 신현주, 김우림, 강주연, 박재완. (2024). Intelligent Virtual Agent(IVA) 외형에 따른 신뢰도, 선호도 연구 : 미국과 한국 중심으로. 한국HCI학회 학술대회.
- 김혁수, 박재완. (2024). 미디어아트 전시의 오브젝트 특징과 상호작용 분석. 한국HCI학회 학술대회.
- 강수정, 강주연, & 박재완. (2023). 지능형 가상비서의 외모에 따른 성격 인식 차이. 한국디자인학회 학술발표대회 논문집 , 494-497.
- 김우림, & 박재완. (2022). 데이터 시각화를 이용한 COVID-19의 심각성 표현: 서울과 뉴욕 비교를 중심으로. 한국디자인학회 학술발표대회 논문집 , 104-105.
- 신현주, & 박재완. (2022). HMD 기반 패스루 환경에서 가독성 평가 실험 제안. 한국디자인학회 학술발표대회 논문집 , 188-189.
- 최대식, & 박재완. (2022). VR 가상 전시에서 시각안내. 한국디자인학회 학술발표대회 논문집 , 254-255.
- 김상근, 박재완. (2021). LED 미디어파사드의 진화. 한국디자인학회 학술발표대회 논문집 , 248-249.
연구 프로젝트
Enhancing the Conversion Rate of the JFWF Website through UI/UX Improvements and Digital Strategy Development, Principal Investigator, 2023-2024, KFWF
- User-Centric UI/UX Redesign for Enhanced Engagement
- Integrated Digital Strategy for Market Reach and Conversion
Study on the Appearance of an Intelligent Virtual Agent (IVA) for Metamobility, Principal Investigator, 2022-2023, Hyundai NGV.
Website Usability Test and Development for Digital Transformation, Principal Investigator, 2022, KFWF
- Conduct usability test of the existing JFWF(Jeju Food and Wine Festival) website
- Establish digital transformation strategies of JFWF and redesign a whole website
- Set digital transformation strategies and website development for Bontae Museum
jfwf.kr // bontemuseum.com
Digital Human Production Technology using Big Five Personality Traits, Principal Investigator, 2022 (Year 1/3), NRF
- This project aims to study the inner nature of digital humans based on the user's five personality traits.
- We will research the appearance of digital humans and grant digital human intimacy, attitude, and inherent behavior.
Development of VR and AR Contents in Science and Technology Exhibition to Spread the Value of Brain Science, Co-Investigator, 2021-2022 (Stage 2/3~Stage 3/3), NRF
- Experience design to understand the concepts of artificial intelligence and brain science using artificial neural networks, machine learning, and reasoning
- 순천시 순천체 / KT olleh체 (2011)
- Developing contents that increase interest and learning effect about future science and technology through the latest equipments.
The contents strategic planning for LG Electronics Changwon Showroom, Principal Investigator, 2021
- NDA(non-disclosure agreement) protected project
전시회
MetaDEx : Metaverse, Design & Experiment, Supervisor of Virtual Exhibition, 2022
- The theme of '조형전' was planned to express the metaverse, a topical issue of the times, in a design language indepthly.
- Students from various majors expressed their big and small thoughts on the metaverse in their works through creative thinking and advanced experiments
video link
지적 재산권
Urban Earthquake Evacuation Simulation Apparatus Based on Graphical User Interface and Method Thereof, 2021
- Proposal of an earthquake evacuation scenario based on road map information and agent-based modeling
클래스
– Graduate School
- Spring 2022 – Media Technology Studio – link
- Undergraduate School